Part I: Basics of Approximation Algorithms

Approximation algorithms are used when finding the perfect, or "optimal," solution to a problem is too slow. Instead, these algorithms aim to find a solution that is close to the best possible answer, but in a much faster time.

1. Greedy Algorithms

Greedy algorithms make the choice that seems best at the moment. It's like picking the most delicious-looking piece of candy from a jar without considering the rest. Sometimes this works out perfectly, and other times it gives you a good, but not the best, result.

2. Approximation Schemes

These are methods that try to get "good enough" solutions when the perfect one is too hard to find.

3. Randomized Approximation Schemes

These algorithms use randomness to help find a solution. It's like trying to find your way out of a maze by randomly choosing which way to turn at each intersection. You might get lucky and find a quick way out.

4. Rounding Linear Program Solutions

Linear programming is a mathematical way to find the best possible outcome from a set of options. Sometimes, it gives answers with fractions (like "build 2.5 factories"), which don't make sense in the real world. "Rounding" is a technique to turn these fractional answers into whole numbers that we can actually use.

Part II: Selected Topics in Approximation Algorithms

5. Distance-Preserving Tree Embedding

6. L1 Metric Embedding & Sparsest Cut

7. Oblivious Routing

8. Multiplicative Weights Update (MWU)

Part III: Streaming and Sketching Algorithms

These algorithms are designed to work with massive amounts of data that are too big to store in a computer's memory. They process the data as it "streams" by, one piece at a time.

9. Majority Element

10. Estimating the Moments of a Stream

Part IV: Graph Sparsification

This is about taking a very complex graph with many connections and creating a simpler version with fewer connections, while still keeping its important properties.

Part V: Online Algorithms and Competitive Analysis

Online algorithms have to make decisions as new information arrives, without knowing what will happen in the future.

14. Ski Rental

15. Linear Search

16. Paging

17. The k-Server Problem